I fully believe that the developers are working as hard as they can on this game. If they aren't at least in Beta 1, they are 2.5 years late on their original estimate. Forgive me if I'm wrong about this, I Googled about CU being in Beta and didn't get many clear results. If I am not mistaken (and I often am), CU has not yet entered Beta testing. On the Kickstarter page, I found this: Estimated delivery of Beta 1 Access: February 2015. If you order a hamburger at the restaurant and the cook says it's going to take 10 minutes, but after 25 minutes you still haven't got it and the cook has been telling you 100 times that "it's coming soon!" If they had put december 2019, those who would have backed would have known what to expect from the beginning and we wouldn't even talk about it. The discontentment comes primarily from that I guess.
If no one knew about Camelot Unchained till last month and all of a sudden they announced beta within 6 months, no one would say anything about the time it took.ĬSE decided to put december 2015 as estimated release date when they asked people to fund a portion of the game development. They worked on it for years before anyone even knew about it. WoW wasn't made in the 1 year press cycle it had. It seems like people forget how long it takes to make a game when you aren't simply modding existing assets sourced elsewhere, versus actually making it from nothing. Nearly every game has one or more bigger delays in the course of its development, but the thing is, in case of a AAA-game you wont hear of those delays, because they are announced when development is (nearly) finished.Īlso, in some cases great ideas are extremely complicated to implement in the right way, hence publisher – as it's their money funding the game – cut them out and "rush" the game, which sometimes help the developers to 'get their shit together' and make a great game in the end (and therefor those cuts are never heard of) or the game is a flop, in which case the community starts 'digging'.
#Camelot unchained beta gameplay software
I realize that developers always blamed publishers for breathing down their necks and rushing things out, but it seems that without that driving force, things fall literally years behind.įYI delays are very common in software development, and even more so in games –sometimes it turns out that a gameplay-mechanic isn't fun-to-play or important parts of the engine are not as flexible/fast/modular as they be thought to be.